Obsessed with Speed
We are obsessed with speed and the desire to make and do things faster. Faster humans (~27mph Usain Bolt), faster machines (257 mph SSC Ultimate Aero), faster networks. Speed is a primary measure of success. Faster means better.
There are three aspects of publishing speed that I find interesting. How quickly can I create and deliver content from author to consumer, how many copies of a single items of content can I distribute over a period of time, and how many different content items can I move simultaneously.
If we look at the classic printing press these limitations are transparent. The speed at which content can move from author to consumer is bound by the physical set-up, printing, and delivery. We cna increase overall speed by printing mulitple copies of each page while it is set-up but our press has a maximum physical rate at which it can print a new page. If we need to print more copies we need more time. And we can forget about printing a different article at the same time, we would need to add another printing press. And even if we could push our printing press past physical limits, to really increase the speed of publishing we would need to speed up the entire process. We need to move the printed paper to the consumer. The speed of publishing is held back by clear physical limitations.
Now take a common example of digital publishing, the blog. Using technology that is easily available I can make those problems go away. As quickly as I can write I can publish. When I publish a blog it is available within seconds to anyone that wants to read it. I can distribute my content to anyone with a network connection. I can reach millions of people with that single click of the publish button. If I have multiple pieces I want to publish at the same time I am limited only by the number of times I can click the publish button. Today’s speed of publishing is real-time. The physical limitations have been pushed to such extremes that they are barely noticeable to a human. As fast as an author can produce content it can be available for consumers.
So what happens when publishing can happen in real time? What happens when consumers are expecting real-time content? What happens when speed becomes a key measures of success?
The first thing that happens when we speed up is that things break! If I push my printing press faster than it can mechanically work it will physically break. A more subtle form of breaking can be seen on the consumer side. If I expect content like news, journals, magazines, and books to be available on all of my digital devices but I have to go to a bookstore to purchase a bound paper copy of a book the process looks broken to me.
The pressure created when we speed things up, whether coming from the producer or the consumer, creates opportunities for new mechanisms, processes, and participants. New participants have ushered in popular new models for publishing like blogs, Twitter, and Facebook, all of which support real-time publishing. This is putting pressure on existing processes and mechanisms. It is changing what we need to do on the production side to meet the expectations of the consumer.
When old mechanisms break it doesn’t mean they go away. It just means they can’t support the demands of new ways of doing things. Printing presses are not going to disappear, but if we look at the volume of published material in the world they will play a smaller role as compared to blogs and Twitter.
And keep in mind the new models can and will break, it’s just a matter of time. Blogs are about 10 years old years old. Twitter is only 3 years old. The new tools that will break these models probably already exist. The question is not what to do if the model breaks again but what to do when it breaks again.
Everything is Closer
When we move faster, we are shrinking the distance between two points. A fundamental shift in distance changes our accessibility patterns which in turn impacts the world around us. In Japan the first high speed rail line was opened in 1964. An estimated 400 million hours are saved annually. One city, Kakegawa City, opened a station in 1988. Over a six year period industrial employment jumped from 88.8% to 106.9%. While less easily measured, it is believed that those in Kakegawa City enjoy a better life because they have access to broader cultural resources. And while not as widely discussed, one can imagine that other areas that were once prosperous due to proximity to a traditional rail line suffered as focus shifted to the high speed rail line.
When the speed of publishing increases, the distance between the producer and the consumer shrinks. The obvious result is that there is less time between when content is created and when it can be consumed. When the folks at Engadget are following the latest Apple event they are publishing stories directly from the event. A more subtle aspect of this is that in order to publish in real-time we don’t just use new technology; we change our process.
In a simplified publishing model there are discrete steps and people involved in the publishing process: author, editorial, design, printing, distribution, retail. With real-time publishing it is not just the technology enabling real time distribution, it is a shift in the process. The emphasis is on creating the content and expedient delivery. The author may be the editor, design a pre-developed template, printing is simply sending bits, distribution, and retail are URLs. We gain immediacy but lose the attention to detail that individuals in the process provided.
Another effect of reducing the distance between author and consumer is that the original content is only half the story. The other half is provided by feedback from the consumer. The response from a reader might be more important than the original content. What once might have been a private exchange between author and consumer over the course of weeks is now a public exchange that can happen in minutes. Publishing is moving from a one way statement to an ongoing public group conversation.
The author and consumer are so close that the line between them is blurred. Where does a publisher draw the content line?
As speed increases we lose control. I grew up with the Wide World of Sports every Sunday. I will never forget the image from their opening segment of a skier losing control and literally flying over a judging stand. Another example, although more fantastical, is Mickey Mouse as the sorcerer’s apprentice. Thinking he can speed his chores up a bit he loses control over the very brooms he created to help him. This always reminds me of the viral power of a network. The problem is we don’t have a master sorcerer to set things straight when they get out of control.
There are two areas in particular that underscore and enable this loss of control. The first area is access to publishing tools. The tools that define real time publishing are available free of charge to anyone. An individual can be the writer, editor, and distributor in the time it takes to sign up for a web service. The second area is control over content. Individuals can share digital content with the click of a button. Although there are new efforts to control content once it is placed in the digital wild, there are no effective tools to control content once it is public. This is similar to the advent of desktop publishing but with a far greater magnitude.
Real-time publishing changes the nature of publishing content. How does a publisher manage control in a world where anyone can publish and sharing content is a matter of a few mouse clicks?
Real time publishing is changing the nature of publishing. Our existing authoring and distribution models are cracking under the pressure, failing to meet the demands of publishers and consumers. The definition of content and publishing is changing from a statement to an ongoing conversation. The content that is published online is free for the taking.
What do we do when the publishing tools and processes we rely on are no longer effective? What do we do when the definition of content shifts under our feet? How do we control content in an environment where we inherently have no control?
While there is a lot of warranted fear and uncertainty, there are publishers that are embracing these changes and rolling with the punches. While the technology required to support real-time publishing is readily available, the user experience and business models are not. Next I’ll highlight experiences and models that publishers are working with to survive these radical changes.